Spoken Black Tiles

Description
 A cultist searches an early 1900s seaport town for the pieces of a tablet that can be used to summon an evil god. 1-3 detectives simultaneously explore the town in an attempt to find/apprehend the cultist. The cultist will have unobscured vision, but the detectives will have their field of view limited by fog. Once the cultist finds all of the pieces he will have to engage in a karaoke style minigame to chant the incantation. If he completes the incantation, the evil god is summoned and the cultist wins. If he fails the minigame, the detectives win.

Number of players
 2-4 player online (1 player could be doable, but would require some sort of AI)

Genre
 Tag/Chase, stealth, fantasy-horror

Platform
Unity

Status
Pitched approved and delivered. Project currently active.

Team Members
 § Rhys Saraceni - (Project Lead  , artist, lead designer  )

 § Looking for Artists

 § Looking for Programmers

 § Looking for Sound Designers

Weekly Goals
 Week 2: At Global Game Jam

 Week 3: Pitch

 Week 4: finalized list of art assets/ created essential art assets

 UI & menu layouts

 Week 5: rough cultist player prototype

 Week 6: rough detective players prototype

 Week 7: functional prototypes of both cultist and detective

 Week 8: all art assets/music created

<p style="margin-left: 12pt; line-height: 20pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-position: initial initial; background-repeat: initial initial;"> Week 9: Functional networking / cultist and detective combined

<p style="margin-left: 12pt; line-height: 20pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-position: initial initial; background-repeat: initial initial;"> Week 10: add remaining art assets/music to game

<p style="margin-left: 0.75in; line-height: 20pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-position: initial initial; background-repeat: initial initial;"> Incorporate UI elements & menus

<p style="margin-left: 12pt; line-height: 20pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-position: initial initial; background-repeat: initial initial;"> Week 11: incorporate incantation minigame

<p style="margin-left: 12pt; line-height: 20pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-position: initial initial; background-repeat: initial initial;"> Week 12: game balance, playtesting

<p style="margin-left: 12pt; line-height: 20pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-position: initial initial; background-repeat: initial initial;"> Week 13: Game is complete, bug fixes

Presentation
Add a link to your pitch presentation here. (You will need to create a 8-12 minute presentation that explains the concept of your game and the type(s) of team members you are looking for. A powerpoint presentation is encouraged, but not required)

Project Leader Agreement
<p style="line-height: 21pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-position: initial initial; background-repeat: initial initial;"> I, Rhys Saraceni, as project leader agree that I will finish the game (in some form) alone in the case that all of my team members can no longer work on the project.