Ninjas Don't Like Trains Pitch

DescriptionNdlt_screen.jpg
Players destroy robot trains as they move across the screen by controlling a ninja that can jump across the screen and destroy any train he passes by. This semester we are adding more content to the game from last semester. This includes better support for different android devices, more levels, more enemy types, and a better menu system.

Number of players
One.

Genre
Zuma mixed with Fruit Ninja, whatever that is.

Platform
Android Devices.

Status
Pitched approved and delivered. Project currently active.

Team Members
Ozzie Smith – project lead

Carson Britt – art

Jonathan Davis – Programming

Sam Wagstaff – sound effects / music

Looking for another artist

Looking for another programmer

Weekly Goals

 * Week 3:  pitch
 * Week 4: fix hit detection for enemies,brainstorm new background art
 * Week 5: determine next enemy type, start prototyping it and art for it, fix music bug
 * prototype level selection
 * implement new background art
 * Week 6: finish first new enemy type (coding, art, sound).
 * improve in-game UI
 * improve damage feedback
 * Week 7: start second enemy type prototyping, fix resolution problems. Put game on app market.
 * Week 8: finish second enemy type, add more levels involving new enemies
 * <span style="font-size:12.0pt;     font-family:"Times New Roman","serif";mso-fareast-font-family:"Times New Roman"">Week 9: <span style="font-size:12.0pt;font-family:"Times New Roman","serif";      mso-fareast-font-family:"Times New Roman"">begin implementing level selection screen, high scores. Artwork for it.
 * <span style="font-size:12.0pt;     font-family:"Times New Roman","serif";mso-fareast-font-family:"Times New Roman"">Week 10: <span style="font-size:12.0pt;font-family:"Times New Roman","serif";      mso-fareast-font-family:"Times New Roman"">finish level selection screens and high score feature. Begin new enemy type
 * <span style="font-size:12.0pt;     font-family:"Times New Roman","serif";mso-fareast-font-family:"Times New Roman"">Week 11: <span style="font-size:12.0pt;font-family:"Times New Roman","serif";      mso-fareast-font-family:"Times New Roman"">finish up new enemy type.
 * <span style="font-size:12.0pt;     font-family:"Times New Roman","serif";mso-fareast-font-family:"Times New Roman"">Week 12: <span style="font-size:12.0pt;font-family:"Times New Roman","serif";      mso-fareast-font-family:"Times New Roman"">make more levels for game, tune for difficulty on all levels.
 * <span style="font-size:12.0pt;     font-family:"Times New Roman","serif";mso-fareast-font-family:"Times New Roman"">Week 13: Game is complete, bug fixes . update game on app market. 

Presentation
here

Project Leader Agreement
I, Ozzie Smith, as project leader agree that I will finish the game (in some form) alone in the case that all of my team members can no longer work on the project.