Description[]
A cultist searches an early 1900s seaport town for the pieces of a tablet that can be used to summon an evil god. 1-3 detectives simultaneously explore the town in an attempt to find/apprehend the cultist. The cultist will have unobscured vision, but the detectives will have their field of view limited by fog. Once the cultist finds all of the pieces he will have to engage in a karaoke style minigame to chant the incantation. If he completes the incantation, the evil god is summoned and the cultist wins. If he fails the minigame, the detectives win.
Number of players[]
2-4 player online (1 player could be doable, but would require some sort of AI)
Genre[]
Tag/Chase, stealth, fantasy-horror
Platform[]
Unity
Status[]
Pitched approved and delivered. Project currently active.
Team Members[]
§ Rhys Saraceni - (Project Lead, artist, lead designer)
§ Looking for Artists
§ Looking for Programmers
§ Looking for Sound Designers
Weekly Goals[]
Week 2: At Global Game Jam
Week 3: Pitch
Week 4: finalized list of art assets/ created essential art assets
UI & menu layouts
Week 5: rough cultist player prototype
Week 6: rough detective players prototype
Week 7: functional prototypes of both cultist and detective
Week 8: all art assets/music created
Week 9: Functional networking / cultist and detective combined
Week 10: add remaining art assets/music to game
Incorporate UI elements & menus
Week 11: incorporate incantation minigame
Week 12: game balance, playtesting
Week 13: Game is complete, bug fixes
Presentation[]
Add a link to your pitch presentation here. (You will need to create a 8-12 minute presentation that explains the concept of your game and the type(s) of team members you are looking for. A powerpoint presentation is encouraged, but not required)
Project Leader Agreement[]
I, Rhys Saraceni, as project leader agree that I will finish the game (in some form) alone in the case that all of my team members can no longer work on the project.